Application Design 1 | Project 3 : Lo-Fi App Design Prototype
02/12/2024 - 16/12/2024 (Week 10 - Week 12)
Yong Xiao Tong / 0368290
Application Design 1 / Bachelor of Design (Honours) in Creative Media
Application Design 1 / Bachelor of Design (Honours) in Creative Media
Project 3: Lo-Fi App Design Prototype
Instructions
Project 3: Lo-Fi App Design Prototype
After finalising the UX design document in the previous Project 2, we were
instructed to proceed with creating the low-fidelity app design prototype.
References
Then, I started sketching low-fidelity wireframes in Figma.
Figma Process
This was my first experience working with reusable components in Figma, so I
spent some time watching tutorials to learn how to set up and link
interactive components.
Below are the interactive components I created, such as an action menu
button that serves as a navigation bar, a toggle switch, and a search bar.
I initially tried to design the icons myself, but later I found these icons
to be more suitable.
Here is a visual representation of the design progress, showing the
transition from the original app design to the current prototype.
Usability Testing
For the usability testing process, I created a set of scenarios to guide users
in testing the functionality of the prototype. These scenarios were designed
to reflect real-world use cases and ensure the app's core features were
intuitive and easy to navigate.
Scenario 1: Access Location Services in the myCuaca App
Imagine you’ve just downloaded the myCuaca app and want to check weather
updates for your current location. Open the app, allow location access, and
ensure the app shows accurate weather information based on where you are. (In
this case, just imagine you are in Seremban.)
• Observe: Is the process of enabling
location services clear and straightforward? Does the app quickly display
localised weather data?
Scenario 2: View the Current Weather Forecast
You’re planning a trip today and need to check the current weather
conditions as well as the forecast for the next few days. Navigate to the
section that provides the current weather forecast and the 6-day outlook,
including details such as the date, weather condition, and temperature.
• Observe: Is it easy to locate both
the current weather information and the 6-day forecast? Does the design
present the information in a visually clear and easy-to-understand way?
Scenario 3: Check for Live Update Weather Alerts
You’ve heard about a potential thunderstorm in your area and want to check
if the app provides any alerts or warnings. Check if a pop-up alert
notification appears on the screen, and navigate to the Weather Alerts and
Warnings section to view the specific times when severe weather events, such
as thunderstorms, earthquakes, or strong winds, are expected to occur. If no
severe weather is forecasted for today, ensure the app displays a “No
Warning” message.
• Observe: Is the weather alert easy
to find? Are the times of severe weather events clearly displayed? Does the
information feel useful and actionable?
Person 1
Person 2
Person3
User Feedback
I created 5 questions to evaluate the usability of the prototype. These
questions focused on key aspects of the app, such as ease of completing
tasks, navigation clarity, and the usefulness of severe weather
alerts.
The responses were positive, with users finding the tasks easy to complete
and the interface generally clear and user-friendly. None of them reported
any significant difficulties navigating through the app and were satisfied
with the app’s functionality.
All 3 users agreed that the severe weather alerts were clear and easy to
understand, and the app’s simplicity was appreciated. In conclusion, the
feedback suggested that the app was effective and met their expectations.
Based on this feedback, I decided to focus on improving the visual design for
the next iteration.
FINAL SUBMISSION
REFLECTION
For this project, my focus was on creating and testing the usability of
the low-fidelity prototype. I started by designing basic wireframes for
the app in Figma, which was a new experience for me. At first, it felt
like a slow process because I had to figure out how to use Figma's more
advanced features, such as creating reusable components and setting up
variables. I spent a lot of time watching tutorials and experimenting with
these tools. The tutorials were really helpful as they allowed me to learn
how to use these features effectively, like creating interactions and
linking screens together.
Once the prototype was ready, I conducted usability testing with a small
group of users. The process itself went surprisingly smoothly. It gave me
insight into how users interacted with my design, and they all found the
prototype to be functional and effective.
Reflecting on this process, I learned a lot about the importance of
testing early in the design phase. Overall, this task taught me how to
iteratively improve a design based on real-user feedback, and it helped me
appreciate the crucial role usability testing plays in refining a product.
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