Experiential Design | Task 3 : Project MVP Prototype
23/09/2024 - 14/10/2024 (Week 6 - Week 12)
Yong Xiao Tong / 0368290
Experiential Design / Bachelor of Design (Honours) in Creative Media
Experiential Design / Bachelor of Design (Honours) in Creative Media
Task 3: Project MVP Prototype
Project Idea: RoomEats AR App
The RoomEats app is designed to enhance the in-room dining experience at hotels and resorts using AR.
The concept revolves around scanning a specific image or code in the hotel room, which then unlocks the in-room dining menu. Once unlocked, guests can view food items in 3D AR, allowing them to better visualise the portion sizes and presentation before placing their order.
The app aims to streamline the ordering process, provide more detailed information about the dishes, and improve the overall dining experience for guests.
Figma Prototype of RoomEats
Colour Palettes
Menu Unlock Page
For the Menu Unlock feature, I created an image target that represents a unique code or image for a specific hotel or resort. For this example, I used a fictional hotel called "The Deco Hotel."
video walkthrough of the Menu Unlock Feature
Initially, I planned to have a transparent background with a medium white panel in the middle. However, the transparent background didn't work as intended, so I decided to make it opaque. Here is the before and after.
before and after - Menu Panel
video walkthrough of full app
Current Progress
What has been done:
- I have created a logo for RoomEats.
- I have created a specific image target.
- I have created scenes for each screen/page of the app.
What is yet to be done:
- I am still in the process of creating 3D food models and have imported some from the Unity Asset Store and TurboSquid.
- I will ensure the app’s design is consistent by following the colour palette I have chosen.
3D foods imported from Unity Asset Store and TurboSquid
Presentation
REFLECTIONS
Although I am still in the process of completing my RoomEats AR app, I feel proud of what I've accomplished so far. One of the most rewarding aspects has been seeing my initial ideas come to life. For instance, I successfully set up the foundational structure of the app, which has given me the confidence to tackle more advanced features.
However, as a beginner in Unity and Vuforia, the journey has not been without challenges. Debugging scripts and aligning the canvas for the UI took longer than expected, but these obstacles have significantly deepened my understanding of Unity’s functionality.
Moving forward, I aim to focus on adding the 3D food visualisation feature, which will be the heart of the AR experience. I've already started importing 3D food models from the Unity Asset Store and LiquidSquid and plan to refine their implementation in the app.
Overall, I feel proud of what I've accomplished so far and remain motivated to complete the app. This experience has not only strengthened my technical skills but also taught me the value of patience and problem-solving. I'm excited to see the final app come together.
Comments
Post a Comment