Yong Xiao Tong / 0368290 Application Design 2 / Bachelor of Design
(Honours) in Creative Media
Task 3: Interactive Component Design & Development
Task 3: Interactive Component Design & Development
We will build upon the knowledge gained in Task 2 to create
micro-interactions and animated for our app. This will greatly elevate the
user experience of the app. The aim of this task is to explore and make
creative decisions on the type of interactions we would want to integrate
into our app.
Figma Prototype
Splash Screen
Still figuring out how to make the logo animate with a fade-in and fade-out
effect on the splash screen.
Home Page
The homepage starts with a location permission popup. The weather
forecast will only appear if permission is granted.
Weather Alerts & Warnings Page
The interface includes five section tabs, each designed to expand when
tapped for more details. However, the expansion animation is not working
as expected. Currently, tapping a tab causes a "blink" effect rather than
a smooth expand transition. I’m still working on the animation logic.
Locations Page
Working on adding the search function and the map.
Location preview screen
Radar & Satellite Page
Working on adding the map for both radar and satellite views.
Settings Page
Settings functionality include the toggle switch.
About Us Page
Already completed this page
What I haven’t done yet is create the navigation button. I’m still figuring
out how to make it work properly. This navigation button will be used across
all screens.
In Task 3, I had to fully rely on FlutterFlow. Personally, I found the
tool quite difficult to use at first. I watched multiple tutorials and
used AI tools to help me figure things out. Even something as basic as
setting a background to fit the entire screen took me weeks to
understand and implement properly.
Luckily, things started to improve as I kept trying. What I have left
to do now is the navigation button, which will be applied across all
screens. I will continue doing my best to become more familiar with
FlutterFlow. Honestly, I feel fortunate to have access to such a
low-code tool for building apps, even if the learning curve is steep
at first. I truly hope to complete this task to the best of my
ability, especially the final part.
02/02/2026 - 24/02/2026 (Week 1 - Week 4) Yong Xiao Tong / 0368290 Design Principles / Bachelor of Design (Honours) in Creative Media Task 1 : Exploration Instructions Task 1 In this task, I will explain each design principle with visual examples. I will also choose a design work that interests me, explain why I chose it, and identify the design principles used. Describe design principle: Gestalt theory Gestalt theory is about how people naturally see and understand what they look at. Instead of noticing each part separately, we usually see the whole picture first. Our brain groups things in certain ways, including: a. Principle of Similarity Things that look alike are seen as related. https://pin.it/2XYF5XfXu b. Principle of Proximity Things that are close together are seen as belonging together. https://www.nytimes.com/international/ c. Principle of Closure Our mind fills in missing parts to see a complete shap...
22/05/2025 - 08/06/2025 (Week 5 - Week 7) Yong Xiao Tong / 0368290 Game Development / Bachelor of Design (Honours) in Creative Media Task 2: Art Asset Development In this task, we need to create the art assets for our game. This includes designing characters, environments, items, props, obstacles, power-ups, and the HUD. Characters Our game features 4 characters: 1 protagonist and 3 unique enemies. Aura (Protagonist) idle walking jump boost Human patrol (Enemy) human patrol Dog (Enemy) idle attack Owl (Enemy) idle attack NPC Firefly firefly Effect boosting UI Elements buttons Props & Obstacles home grass direction signboard box ladder moon spike Backgrounds & Tileset For our game, we designed four unique levels, each with its own distinct background to reflect the environment and mood of the stage. Background design process in Adobe Illustrator The backgrounds are as follows: BG#1: City street scene, filled with urban elements and modern structure...
10/03/2026 - 23/03/2026 (Week 6 - Week 8) Yong Xiao Tong / 0368290 Design Principles / Bachelor of Design (Honours) in Creative Media Task 3 : Development and Design Instructions Task 3 In this task, I will develop and refine one of my ideas from Task 2 into a final design. I will explore elements such as colour, composition, and layout, while applying design principles to improve the overall visual outcome. The aim is to transform my initial sketch into a more polished and complete design that clearly communicates its intended message. Sketch Among the three sketches I created in Task 2, I chose Sketch 1 to further develop into a complete artwork. Before starting the final drawing, I created another sketch using reference photos so that I could trace the basic forms. I then made adjustments to the traced artwork to better fit my composition. Next, I continued developing the illustration by adding each element layer by layer. This was the first version of my artwork, and I felt th...
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