Yong Xiao Tong / 0368290 Application Design 2 / Bachelor of Design
(Honours) in Creative Media
Task 3: Interactive Component Design & Development
Task 3: Interactive Component Design & Development
We will build upon the knowledge gained in Task 2 to create
micro-interactions and animated for our app. This will greatly elevate the
user experience of the app. The aim of this task is to explore and make
creative decisions on the type of interactions we would want to integrate
into our app.
Figma Prototype
Splash Screen
Still figuring out how to make the logo animate with a fade-in and fade-out
effect on the splash screen.
Home Page
The homepage starts with a location permission popup. The weather
forecast will only appear if permission is granted.
Weather Alerts & Warnings Page
The interface includes five section tabs, each designed to expand when
tapped for more details. However, the expansion animation is not working
as expected. Currently, tapping a tab causes a "blink" effect rather than
a smooth expand transition. I’m still working on the animation logic.
Locations Page
Working on adding the search function and the map.
Location preview screen
Radar & Satellite Page
Working on adding the map for both radar and satellite views.
Settings Page
Settings functionality include the toggle switch.
About Us Page
Already completed this page
What I haven’t done yet is create the navigation button. I’m still figuring
out how to make it work properly. This navigation button will be used across
all screens.
In Task 3, I had to fully rely on FlutterFlow. Personally, I found the
tool quite difficult to use at first. I watched multiple tutorials and
used AI tools to help me figure things out. Even something as basic as
setting a background to fit the entire screen took me weeks to
understand and implement properly.
Luckily, things started to improve as I kept trying. What I have left
to do now is the navigation button, which will be applied across all
screens. I will continue doing my best to become more familiar with
FlutterFlow. Honestly, I feel fortunate to have access to such a
low-code tool for building apps, even if the learning curve is steep
at first. I truly hope to complete this task to the best of my
ability, especially the final part.
22/05/2025 - 08/06/2025 (Week 5 - Week 7) Yong Xiao Tong / 0368290 Game Development / Bachelor of Design (Honours) in Creative Media Task 2: Art Asset Development In this task, we need to create the art assets for our game. This includes designing characters, environments, items, props, obstacles, power-ups, and the HUD. Characters Our game features 4 characters: 1 protagonist and 3 unique enemies. Aura (Protagonist) idle walking jump boost Human patrol (Enemy) human patrol Dog (Enemy) idle attack Owl (Enemy) idle attack NPC Firefly firefly Effect boosting UI Elements buttons Props & Obstacles home grass direction signboard box ladder moon spike Backgrounds & Tileset For our game, we designed four unique levels, each with its own distinct background to reflect the environment and mood of the stage. Background design process in Adobe Illustrator The backgrounds are as follows: BG#1: City street scene, filled with urban elements and modern structure...
18/11/2024 - 5/01/2025 (Week 9 - Week 15) Yong Xiao Tong / 0368290 Experiential Design / Bachelor of Design (Honours) in Creative Media Final Project Project Idea: RoomEats AR App As I continue working on my project, I've made several small refinements to improve the functionality and layout. All of these refinements are aimed at enhancing the overall user experience. Initially, I had planned to incorporate both marker-based and marker-less AR functionalities. The marker-based approach would trigger the image target to unlock the menu panel, while the marker-less functionality would scan a flat surface to display the 3D food. However, Lecturer Razif recommended focusing on marker-based AR for a more seamless virtual environment, so I decided to streamline the project and stick with the marker-based approach. This decision also makes the project less complex and more manageable. As a result, I've adjusted my plan so that the image target now serves tw...
04/02/2025 - 19/03/2025 (Week 1 - Week 7) Yong Xiao Tong / 0368290 Major Project 1 / Bachelor of Design (Honours) in Creative Media Instruction Task 1 After forming a group in Week 1, we immediately explored four different project ideas: a mental health app, a career planning website/app, a pet matcher website, and an online survey platform. We initially chose to work on the career planning website/app, but after a consultation, we realized that similar tools already exist online with well-developed features. After careful consideration, we decided to focus on a survey platform because we identified a gap in how students distribute surveys and collect responses. Students typically use Google Forms to create surveys and share them through WhatsApp, which limits responses since the data comes from their immediate circle (friends and acquaintances) rather than a broader audience. Another issue we id...
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