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Application Design 2 | Task 2 : Interaction Design Proposal and Planning

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22/05/2025 - 05/06/2025 (Week 5 - Week 7) Yong Xiao Tong / 0368290 Application Design 2 / Bachelor of Design (Honours) in Creative Media  Task 2: Interaction Design Proposal and Planning Task 2: Interaction Design Proposal and Planning We are required to develop a comprehensive interaction design plan for our final web-based mobile application, including detailed wireframes, user flow diagrams, and prototypes of both micro and macro animations. The goal is to visually and conceptually prepare the interaction design and animations that will enhance the user experience of our application.  App Flow Mapping splash screen Masterplan muCuaca App Prototype Submission

Design Research Dissertation | Draft Dissertation

25/04/2025 - 06/06/2025 (Week 1 - Week 7) Yong Xiao Tong / 0368290 Design Research Dissertation / Bachelor of Design (Honours) in Creative Media  Task: Research Implementation - Draft Dissertation At this stage, students will begin to put together relevant primary and secondary data to form analysis, discussion and conclusion revolving around their research problem. This is where the draft of the dissertation is the outcome. Students are to utilise primary and secondary data to write an in-depth evaluation, no less than 7000 words, that critically analyses and discusses their research problem and arrives at a conclusion.  The contents of the dissertation are as follows: • Acknowledgements • Abstract • Table of Contents page • Introduction to the dissertation    o Research Rational, Research Theme/Topic and Research Problem    o Problem statement    o Research objectives ...

Game Development | Task 2 : Art Asset Development

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22/05/2025 - 08/06/2025 (Week 5 - Week 7) Yong Xiao Tong / 0368290 Game Development / Bachelor of Design (Honours) in Creative Media  Task 2: Art Asset Development In this task, we need to create the art assets for our game.  This includes designing characters, environments, items, props, obstacles, power-ups, and the HUD. Characters Our game features 4 characters: 1 protagonist and 3 unique enemies. Aura (Protagonist) idle walking jump boost Human patrol (Enemy) human patrol Dog (Enemy) idle attack Owl (Enemy) idle attack NPC Firefly firefly Effect boosting UI Elements buttons Props & Obstacles home grass direction signboard box ladder moon spike Backgrounds & Tileset For our game, we designed four unique levels, each with its own distinct background to reflect the environment and mood of the stage.  Background design process in Adobe Illustrator The backgrounds are as follows: BG#1: City street scene, filled with urban elements and modern structure...

Game Development | Task 1 : Game Design Document

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24/04/2025 - 22/05/2025 (Week 1 - Week 5) Yong Xiao Tong / 0368290 Game Development / Bachelor of Design (Honours) in Creative Media  Task 1: Game Design Document Instruction Game Design Document Game Concept & Purpose Our game is a side-scrolling stealth platformer set entirely at night, where players take on the role of Aura, a curious black cat who uses the power of moonlight to navigate through dangerous environments. We were heavily inspired by atmospheric games like Limbo, especially in how they blend mood, mystery, and minimalism. So, we focused on a mix of exploration, light manipulation, and environmental storytelling to bring our world to life. Story & Narrative Aura’s journey begins with a simple, innocent chase. She’s a small black cat who lives peacefully at the edge of a forest. One night, she sees glowing fireflies and, drawn by curiosity, follows them too far into the city. Before she knows it, she's lost—caught between urban str...

Application Design 2 | Task 1 : App Design 1 Self-Evaluation and Reflection

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24/04/2025 - 18/05/2025 (Week 1 - Week 4) Yong Xiao Tong / 0368290 Application Design 2 / Bachelor of Design (Honours) in Creative Media  Task 1: App Design 1 Self-Evaluation and Reflection Task 1: App Design 1 Self-Evaluation and Reflection In Application Design 1, I redesigned a weather app called myCuaca. The original app featured a light blue colour scheme, which offered a basic visual appeal. To better reflect current design trends and enhance the overall user experience, I decided to update the colour palette. After analysing modern weather apps, I chose to adopt a dark theme with a purple gradient, which not only adds a modern aesthetic but also improves content visibility, especially in low-light environments. New Colour Palette Since I had already made layout changes in the previous Application Design 1 module, the layout and structure of each screen remain the same in this redesign. The main focus in this update is the n...

Major Project 1

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04/02/2025 - 19/03/2025 (Week 1 - Week 7) Yong Xiao Tong / 0368290 Major Project 1 / Bachelor of Design (Honours) in Creative Media  Instruction Task 1 After forming a group in Week 1, we immediately explored four different project ideas: a mental health app, a career planning website/app, a pet matcher website, and an online survey platform. We initially chose to work on the career planning website/app, but after a consultation, we realized that similar tools already exist online with well-developed features. After careful consideration, we decided to focus on a survey platform because we identified a gap in how students distribute surveys and collect responses. Students typically use Google Forms to create surveys and share them through WhatsApp, which limits responses since the data comes from their immediate circle (friends and acquaintances) rather than a broader audience. Another issue we id...